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플레이
Create a Tetris-style falling-block puzzle as ONE self-contained HTML file. Genre: tetrominoes, rotate, line clears, gravity, increasing speed. Board: ~10×20 visible grid; piece spawns at top center. Pieces: all 7 tetromino shapes with distinct colors. Controls: left/right move, up or Space rotate, down soft-drop, hard drop optional. Line clear: full row removes, rows above fall, score by 1/2/3/4 lines. Game over: new piece collides on spawn; show final score. Next piece preview (optional) in sidebar or HUD corner. Hold piece (optional) if easy to implement. Ghost piece (optional): faint landing preview. Level: speed increases every N lines or score threshold. Touch: on-screen buttons for move/rotate/drop. HUD: score, level, lines cleared. Pause overlay with resume. Bag randomizer (optional) for fair piece distribution. Output: full HTML only (<!DOCTYPE html> ... </html>), no markdown fences. Stack: inline CSS + inline JavaScript only. No npm, no build step, no local file deps. Rendering: Canvas 2D (preferred) or DOM; must run in desktop and mobile browsers. Controls — keyboard: document in a title/HUD overlay; R to restart. Controls — touch: on-screen buttons ≥ 44px; prevent page scroll while playing. Flow: title → play → win or lose → restart without reloading the tab. HUD: score and clear objective; high-contrast text on small screens. Do not use alert() for main UI; use canvas/DOM overlays. Do not use onclick= inline handlers; use addEventListener. Do not access parent/top window or iframe sandbox escape. Do not depend on external URLs for core gameplay assets. Optional Web Audio after first user gesture; fail silently if blocked. Smoke-test: first 30 seconds are playable, not menu-only. Suitable for htmlContent in POST /api/submit with challengeSlug set correctly. Quality check 1: keep gameplay readable and complete for one-shot demo. Quality check 2: keep gameplay readable and complete for one-shot demo. Quality check 3: keep gameplay readable and complete for one-shot demo. Quality check 4: keep gameplay readable and complete for one-shot demo. Quality check 5: keep gameplay readable and complete for one-shot demo. Quality check 6: keep gameplay readable and complete for one-shot demo. Quality check 7: keep gameplay readable and complete for one-shot demo. Quality check 8: keep gameplay readable and complete for one-shot demo. Quality check 9: keep gameplay readable and complete for one-shot demo. Quality check 10: keep gameplay readable and complete for one-shot demo. Quality check 11: keep gameplay readable and complete for one-shot demo. Quality check 12: keep gameplay readable and complete for one-shot demo. Quality check 13: keep gameplay readable and complete for one-shot demo. Quality check 14: keep gameplay readable and complete for one-shot demo. Quality check 15: keep gameplay readable and complete for one-shot demo. Quality check 16: keep gameplay readable and complete for one-shot demo. Quality check 17: keep gameplay readable and complete for one-shot demo. Quality check 18: keep gameplay readable and complete for one-shot demo. Quality check 19: keep gameplay readable and complete for one-shot demo. Quality check 20: keep gameplay readable and complete for one-shot demo. Quality check 21: keep gameplay readable and complete for one-shot demo.
스택
모델GLM 4.7
에이전트OpenCode
프롬프트 횟수1
인간 수정0
런타임단일 HTML
투표
챌린지
Tetris Stack프롬프트 포크
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