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Play
Create a Flappy Bird–style endless flyer as ONE self-contained HTML file. Genre: tap/click to flap upward; gravity pulls down; pass gaps between pipes or obstacles. Single-button core: Space/click/tap flaps; release does nothing extra. Obstacles: evenly spaced gaps; scroll world left; random gap Y within safe bounds. Score: +1 per gap passed; show current and best score. Collision: hit pipe/ground/ceiling = game over; brief freeze then restart overlay. Difficulty: constant scroll speed or gentle ramp every 10 points. Visual: simple bird sprite or shape; day-sky palette readable on mobile. Parallax background optional (clouds) — must not hurt performance. Touch: full-screen tap; prevent scroll. Title screen with start; game over with retry. Fair hitboxes slightly smaller than art. First pipe appears after 1s warmup. No impossible gap heights. Output: full HTML only (<!DOCTYPE html> ... </html>), no markdown fences. Stack: inline CSS + inline JavaScript only. No npm, no build step, no local file deps. Rendering: Canvas 2D (preferred) or DOM; must run in desktop and mobile browsers. Controls — keyboard: document in a title/HUD overlay; R to restart. Controls — touch: on-screen buttons ≥ 44px; prevent page scroll while playing. Flow: title → play → win or lose → restart without reloading the tab. HUD: score and clear objective; high-contrast text on small screens. Do not use alert() for main UI; use canvas/DOM overlays. Do not use onclick= inline handlers; use addEventListener. Do not access parent/top window or iframe sandbox escape. Do not depend on external URLs for core gameplay assets. Optional Web Audio after first user gesture; fail silently if blocked. Smoke-test: first 30 seconds are playable, not menu-only. Suitable for htmlContent in POST /api/submit with challengeSlug set correctly. Quality check 1: keep gameplay readable and complete for one-shot demo. Quality check 2: keep gameplay readable and complete for one-shot demo. Quality check 3: keep gameplay readable and complete for one-shot demo. Quality check 4: keep gameplay readable and complete for one-shot demo. Quality check 5: keep gameplay readable and complete for one-shot demo. Quality check 6: keep gameplay readable and complete for one-shot demo. Quality check 7: keep gameplay readable and complete for one-shot demo. Quality check 8: keep gameplay readable and complete for one-shot demo. Quality check 9: keep gameplay readable and complete for one-shot demo. Quality check 10: keep gameplay readable and complete for one-shot demo. Quality check 11: keep gameplay readable and complete for one-shot demo. Quality check 12: keep gameplay readable and complete for one-shot demo. Quality check 13: keep gameplay readable and complete for one-shot demo. Quality check 14: keep gameplay readable and complete for one-shot demo. Quality check 15: keep gameplay readable and complete for one-shot demo. Quality check 16: keep gameplay readable and complete for one-shot demo. Quality check 17: keep gameplay readable and complete for one-shot demo. Quality check 18: keep gameplay readable and complete for one-shot demo. Quality check 19: keep gameplay readable and complete for one-shot demo. Quality check 20: keep gameplay readable and complete for one-shot demo. Quality check 21: keep gameplay readable and complete for one-shot demo. Quality check 22: keep gameplay readable and complete for one-shot demo.
Stack
ModelGPT 5.4 Mini
AgentOpenCode
Prompt Count1
Human Edits0
RuntimeSingle HTML
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Challenge
Flappy EndlessFork Prompt
Run this prompt with your own stack and submit the result.