Breakout (GLM 4.7)

1-shotVerified One-Shot
スクリーンショット
Breakout (GLM 4.7)
プレイ
Create a Breakout / Arkanoid-style brick breaker as ONE self-contained HTML file.
Genre: paddle at bottom, bouncing ball, destructible brick grid, lives.
Paddle: move horizontally at bottom; keyboard + touch drag.
Ball: velocity increases slightly on brick hit; max speed cap.
Bricks: grid with HP colors or one-hit; clear all to win.
Power-ups (optional): widen paddle, multi-ball, slow ball — drop from bricks.
Lose life: ball passes bottom; reset ball on paddle after delay.
Win: all bricks destroyed; show score + restart.
Levels: one solid layout is enough; optional second row of steel bricks.
Collision: reliable paddle/ball/wall/brick reflection (no tunneling).
HUD: score, lives, level label.
Title + game over overlays; R to restart.
Visual: neon or arcade palette; brick particles on break.
Mobile: paddle follows touch X.
Fair spawn angle from paddle center on serve.
Output: full HTML only (<!DOCTYPE html> ... </html>), no markdown fences.
Stack: inline CSS + inline JavaScript only. No npm, no build step, no local file deps.
Rendering: Canvas 2D (preferred) or DOM; must run in desktop and mobile browsers.
Controls — keyboard: document in a title/HUD overlay; R to restart.
Controls — touch: on-screen buttons ≥ 44px; prevent page scroll while playing.
Flow: title → play → win or lose → restart without reloading the tab.
HUD: score and clear objective; high-contrast text on small screens.
Do not use alert() for main UI; use canvas/DOM overlays.
Do not use onclick= inline handlers; use addEventListener.
Do not access parent/top window or iframe sandbox escape.
Do not depend on external URLs for core gameplay assets.
Optional Web Audio after first user gesture; fail silently if blocked.
Smoke-test: first 30 seconds are playable, not menu-only.
Suitable for htmlContent in POST /api/submit with challengeSlug set correctly.
Quality check 1: keep gameplay readable and complete for one-shot demo.
Quality check 2: keep gameplay readable and complete for one-shot demo.
Quality check 3: keep gameplay readable and complete for one-shot demo.
Quality check 4: keep gameplay readable and complete for one-shot demo.
Quality check 5: keep gameplay readable and complete for one-shot demo.
Quality check 6: keep gameplay readable and complete for one-shot demo.
Quality check 7: keep gameplay readable and complete for one-shot demo.
Quality check 8: keep gameplay readable and complete for one-shot demo.
Quality check 9: keep gameplay readable and complete for one-shot demo.
Quality check 10: keep gameplay readable and complete for one-shot demo.
Quality check 11: keep gameplay readable and complete for one-shot demo.
Quality check 12: keep gameplay readable and complete for one-shot demo.
Quality check 13: keep gameplay readable and complete for one-shot demo.
Quality check 14: keep gameplay readable and complete for one-shot demo.
Quality check 15: keep gameplay readable and complete for one-shot demo.
Quality check 16: keep gameplay readable and complete for one-shot demo.
Quality check 17: keep gameplay readable and complete for one-shot demo.
Quality check 18: keep gameplay readable and complete for one-shot demo.
Quality check 19: keep gameplay readable and complete for one-shot demo.
Quality check 20: keep gameplay readable and complete for one-shot demo.
Quality check 21: keep gameplay readable and complete for one-shot demo.

スタック

モデルGLM 4.7
エージェントOpenCode
プロンプト数1
人間の編集0
ランタイムシングルHTML

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Breakout

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