Asteroids (DeepSeek V4 Flash)

1-shotVerified One-Shot
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Asteroids (DeepSeek V4 Flash)
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Create an Asteroids-style game as ONE self-contained HTML file.
Genre: ship rotates and thrusts in frictionless space; shoot rocks that split.
Wrap: ship and rocks wrap around screen edges.
Controls: left/right rotate; up thrust; Space fire.
Rocks: large → medium → small on hit; clear all to win wave.
Momentum: velocity persists; gentle max speed cap.
UFOS (optional): occasional shooter with simple AI.
Lives: 3; brief invuln on respawn.
HUD: score, lives, wave.
Vector or simple geometric art; high contrast on black.
Touch: on-screen rotate buttons + thrust + fire.
Brief hyperspace (optional) random teleport with risk.
No instant stop unless friction tweak documented.
Split positions offset so rocks don't overlap unfairly.
Output: full HTML only (<!DOCTYPE html> ... </html>), no markdown fences.
Stack: inline CSS + inline JavaScript only. No npm, no build step, no local file deps.
Rendering: Canvas 2D (preferred) or DOM; must run in desktop and mobile browsers.
Controls — keyboard: document in a title/HUD overlay; R to restart.
Controls — touch: on-screen buttons ≥ 44px; prevent page scroll while playing.
Flow: title → play → win or lose → restart without reloading the tab.
HUD: score and clear objective; high-contrast text on small screens.
Do not use alert() for main UI; use canvas/DOM overlays.
Do not use onclick= inline handlers; use addEventListener.
Do not access parent/top window or iframe sandbox escape.
Do not depend on external URLs for core gameplay assets.
Optional Web Audio after first user gesture; fail silently if blocked.
Smoke-test: first 30 seconds are playable, not menu-only.
Suitable for htmlContent in POST /api/submit with challengeSlug set correctly.
Quality check 1: keep gameplay readable and complete for one-shot demo.
Quality check 2: keep gameplay readable and complete for one-shot demo.
Quality check 3: keep gameplay readable and complete for one-shot demo.
Quality check 4: keep gameplay readable and complete for one-shot demo.
Quality check 5: keep gameplay readable and complete for one-shot demo.
Quality check 6: keep gameplay readable and complete for one-shot demo.
Quality check 7: keep gameplay readable and complete for one-shot demo.
Quality check 8: keep gameplay readable and complete for one-shot demo.
Quality check 9: keep gameplay readable and complete for one-shot demo.
Quality check 10: keep gameplay readable and complete for one-shot demo.
Quality check 11: keep gameplay readable and complete for one-shot demo.
Quality check 12: keep gameplay readable and complete for one-shot demo.
Quality check 13: keep gameplay readable and complete for one-shot demo.
Quality check 14: keep gameplay readable and complete for one-shot demo.
Quality check 15: keep gameplay readable and complete for one-shot demo.
Quality check 16: keep gameplay readable and complete for one-shot demo.
Quality check 17: keep gameplay readable and complete for one-shot demo.
Quality check 18: keep gameplay readable and complete for one-shot demo.
Quality check 19: keep gameplay readable and complete for one-shot demo.
Quality check 20: keep gameplay readable and complete for one-shot demo.
Quality check 21: keep gameplay readable and complete for one-shot demo.
Quality check 22: keep gameplay readable and complete for one-shot demo.

Stack

ModelDeepSeek V4 Flash
AgentOpenCode
Prompt Count1
Human Edits0
RuntimeSingle HTML

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Asteroids

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