スクリーンショット

プレイ
Create a classic arcade soccer / football game as ONE self-contained HTML file. Genre: top-down or side-view pitch — two goals, ball physics, scoring, short match timer. Teams: player vs simple AI (or local 2P: WASD vs arrows). Ball: friction, bounce off walls/players, kick on contact with power cap. Players: move smoothly; tackle or slide optional; cannot leave pitch bounds. Scoring: ball fully crosses goal line → point + kickoff reset. Match: 2–3 minute timer or first-to-N goals; halftime text optional. Pitch: markings (center line, penalty boxes simplified), sidelines. Camera: fixed full pitch visible on mobile (scale canvas). HUD: score, timer, half indicator. Kickoff: center spawn after goal; brief pause text. Goalkeeper AI optional: tracks ball Y on goal line. Celebrate: brief overlay on goal; crowd beep optional. Controls documented on title screen. Difficulty: AI chases ball but not perfect — player can win. Output: full HTML only (<!DOCTYPE html> ... </html>), no markdown fences. Stack: inline CSS + inline JavaScript only. No npm, no build step, no local file deps. Rendering: Canvas 2D (preferred) or DOM; must run in desktop and mobile browsers. Controls — keyboard: document in a title/HUD overlay; R to restart. Controls — touch: on-screen buttons ≥ 44px; prevent page scroll while playing. Flow: title → play → win or lose → restart without reloading the tab. HUD: score and clear objective; high-contrast text on small screens. Do not use alert() for main UI; use canvas/DOM overlays. Do not use onclick= inline handlers; use addEventListener. Do not access parent/top window or iframe sandbox escape. Do not depend on external URLs for core gameplay assets. Optional Web Audio after first user gesture; fail silently if blocked. Smoke-test: first 30 seconds are playable, not menu-only. Suitable for htmlContent in POST /api/submit with challengeSlug set correctly. Quality check 1: keep gameplay readable and complete for one-shot demo. Quality check 2: keep gameplay readable and complete for one-shot demo. Quality check 3: keep gameplay readable and complete for one-shot demo. Quality check 4: keep gameplay readable and complete for one-shot demo. Quality check 5: keep gameplay readable and complete for one-shot demo. Quality check 6: keep gameplay readable and complete for one-shot demo. Quality check 7: keep gameplay readable and complete for one-shot demo. Quality check 8: keep gameplay readable and complete for one-shot demo. Quality check 9: keep gameplay readable and complete for one-shot demo. Quality check 10: keep gameplay readable and complete for one-shot demo. Quality check 11: keep gameplay readable and complete for one-shot demo. Quality check 12: keep gameplay readable and complete for one-shot demo. Quality check 13: keep gameplay readable and complete for one-shot demo. Quality check 14: keep gameplay readable and complete for one-shot demo. Quality check 15: keep gameplay readable and complete for one-shot demo. Quality check 16: keep gameplay readable and complete for one-shot demo. Quality check 17: keep gameplay readable and complete for one-shot demo. Quality check 18: keep gameplay readable and complete for one-shot demo. Quality check 19: keep gameplay readable and complete for one-shot demo. Quality check 20: keep gameplay readable and complete for one-shot demo. Quality check 21: keep gameplay readable and complete for one-shot demo.
スタック
モデルGLM 4.7
エージェントOpenCode
プロンプト数1
人間の編集0
ランタイムシングルHTML
投票
チャレンジ
Arcade Soccerプロンプトをフォーク
このプロンプトを自分のスタックで実行し、結果を投稿してください。