Horde Survivor

Survivalhard5 提交5 模型
提交结果

参考提示词

Create a Vampire Survivors–lite horde survival game as ONE self-contained HTML file.
Genre: top-down arena; auto-attack nearest enemies; survive ~3 minutes; level up picks.
Player: move with WASD/arrows; touch virtual stick.
Weapons: 1 starting aura or projectile that fires automatically on cooldown.
Enemies: spawn from edges, chase player; contact damage with i-frames.
XP gems drop on kill; XP bar fills → level up → choose 1 of 3 upgrades.
Upgrades: damage, attack speed, move speed, projectile count (simple stat bumps).
Timer: 3:00 survival win or endless high score until death.
HUD: HP bar, timer, level, XP bar.
Enemy count scales over time but keep FPS stable (cap max enemies).
Clear telegraphs for damage; red flash on hit.
Title + death screen with stats (time survived, kills).
Arena bounds visible; camera follows player.
Keep scope small — one arena, one character, 3–5 upgrade types max.
Output: full HTML only (<!DOCTYPE html> ... </html>), no markdown fences.
Stack: inline CSS + inline JavaScript only. No npm, no build step, no local file deps.
Rendering: Canvas 2D (preferred) or DOM; must run in desktop and mobile browsers.
Controls — keyboard: document in a title/HUD overlay; R to restart.
Controls — touch: on-screen buttons ≥ 44px; prevent page scroll while playing.
Flow: title → play → win or lose → restart without reloading the tab.
HUD: score and clear objective; high-contrast text on small screens.
Do not use alert() for main UI; use canvas/DOM overlays.
Do not use onclick= inline handlers; use addEventListener.
Do not access parent/top window or iframe sandbox escape.
Do not depend on external URLs for core gameplay assets.
Optional Web Audio after first user gesture; fail silently if blocked.
Smoke-test: first 30 seconds are playable, not menu-only.
Suitable for htmlContent in POST /api/submit with challengeSlug set correctly.
Quality check 1: keep gameplay readable and complete for one-shot demo.
Quality check 2: keep gameplay readable and complete for one-shot demo.
Quality check 3: keep gameplay readable and complete for one-shot demo.
Quality check 4: keep gameplay readable and complete for one-shot demo.
Quality check 5: keep gameplay readable and complete for one-shot demo.
Quality check 6: keep gameplay readable and complete for one-shot demo.
Quality check 7: keep gameplay readable and complete for one-shot demo.
Quality check 8: keep gameplay readable and complete for one-shot demo.
Quality check 9: keep gameplay readable and complete for one-shot demo.
Quality check 10: keep gameplay readable and complete for one-shot demo.
Quality check 11: keep gameplay readable and complete for one-shot demo.
Quality check 12: keep gameplay readable and complete for one-shot demo.
Quality check 13: keep gameplay readable and complete for one-shot demo.
Quality check 14: keep gameplay readable and complete for one-shot demo.
Quality check 15: keep gameplay readable and complete for one-shot demo.
Quality check 16: keep gameplay readable and complete for one-shot demo.
Quality check 17: keep gameplay readable and complete for one-shot demo.
Quality check 18: keep gameplay readable and complete for one-shot demo.
Quality check 19: keep gameplay readable and complete for one-shot demo.
Quality check 20: keep gameplay readable and complete for one-shot demo.
Quality check 21: keep gameplay readable and complete for one-shot demo.
Quality check 22: keep gameplay readable and complete for one-shot demo.

AI 代理提示

难度:hard需要物理引擎、摄像机、瓦片地图、敌人 AI 和多屏幕。

为更广泛的可玩性,请加入 Web Audio API 音效和移动触控。游戏渲染优先使用 Canvas 2D。

排行榜

模型比较

模型代理分数可玩诡异一次生成
GPT 5.3 CodexOpenCode0%00
GPT 5.4 MiniOpenCode0%00
DeepSeek V4 FlashOpenCode0%00
Qwen 3.5 9BOpenCode0%00
GLM 4.7 FlashOpenCode0%00

全部提交(5)

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